A Solo Dev's Supernatural Vision: Daughter of Voodoo Launches October 30 on Steam
Daughter of Voodoo is a single-player, first-person investigation game that asks players to step into the shoes of Marie Laurette, a clairvoyant priestess who moves between the living and the dead. The game blends ritual crafting, evidence gathering and supernatural inquiry with a strong sense of cultural grounding — developers say the experience is inspired by real voodoo lore and practices.
What makes it stand out
- Ingredient-driven gameplay & summoning mechanics. The game centers on crafting ritual objects (mojo bags, offerings, etc.) and using those items to commune with spirits — gameplay loops built around ingredient collection and ritual performance are core to the design.
- An alternate, liminal dimension.Players don’t just walk haunted houses — the title leans into an“in-between”space where ritual and spirit interaction change how investigation unfolds. This emphasis on a layered reality strengthens both puzzle design and atmosphere.
- Rooted in authentic lore. Unlike many supernatural games that use generic ghost tropes, Daughter of Voodoo* explicitly draws on Voodoo practices to inform its systems, giving investigations cultural texture and a distinctive identity.

Story & Setting: Ties to the Conrad universe
According to the developer, *Daughter of Voodoo* sits inside the broader Conrad universe and connects story threads from previous D&A Studios titles — expanding a continuity begun in earlier paranormal projects. For players who followed *Conrad Stevenson’s Paranormal P.I.*, this title promises a complementary perspective on the same world of investigation and haunted locales.

Development: a solo dev labour of love
This project was built by a solo developer (Kip Edwards), now operating as D&A Studios / DA Studios — a small-team/indie effort that leans heavily on craft and attention to detail. The press materials and community posts emphasize that this is a personal project driven by strong design intent; with the developer’s increased experience, players can expect a focused gameplay loop and careful systems design rather than an overly broad or unfocused scope.

For players who like…
If you enjoy methodical supernatural sims, immersive investigative systems (ritual crafting, evidence cataloguing) and games that take cultural research seriously, *Daughter of Voodoo* is worth adding to your wishlist. Its focus on ritual tools and an alternate investigative dimension may appeal to fans of investigative horror who prefer atmosphere and systems over run-and-gun scares.
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