A Solo Dev's Supernatural Vision: Daughter of Voodoo Launches October 30 on Steam

news Levis Nov 04, 2025

Daughter of Voodoo is a single-player, first-person investigation game that asks players to step into the shoes of Marie Laurette, a clairvoyant priestess who moves between the living and the dead. The game blends ritual crafting, evidence gathering and supernatural inquiry with a strong sense of cultural grounding — developers say the experience is inspired by real voodoo lore and practices.

 What makes it stand out

- Ingredient-driven gameplay & summoning mechanics. The game centers on crafting ritual objects (mojo bags, offerings, etc.) and using those items to commune with spirits — gameplay loops built around ingredient collection and ritual performance are core to the design. 

- An alternate, liminal dimension.Players don’t just walk haunted houses — the title leans into an“in-between”space where ritual and spirit interaction change how investigation unfolds. This emphasis on a layered reality strengthens both puzzle design and atmosphere. 

- Rooted in authentic lore. Unlike many supernatural games that use generic ghost tropes, Daughter of Voodoo* explicitly draws on Voodoo practices to inform its systems, giving investigations cultural texture and a distinctive identity. 

 Daughter of Voodoo

Story & Setting: Ties to the Conrad universe

According to the developer, *Daughter of Voodoo* sits inside the broader Conrad universe and connects story threads from previous D&A Studios titles — expanding a continuity begun in earlier paranormal projects. For players who followed *Conrad Stevenson’s Paranormal P.I.*, this title promises a complementary perspective on the same world of investigation and haunted locales. 

Daughter of Voodoo

Development: a solo dev labour of love

This project was built by a solo developer (Kip Edwards), now operating as D&A Studios / DA Studios — a small-team/indie effort that leans heavily on craft and attention to detail. The press materials and community posts emphasize that this is a personal project driven by strong design intent; with the developer’s increased experience, players can expect a focused gameplay loop and careful systems design rather than an overly broad or unfocused scope. 

a solo dev labour of love

For players who like…

If you enjoy methodical supernatural sims, immersive investigative systems (ritual crafting, evidence cataloguing) and games that take cultural research seriously, *Daughter of Voodoo* is worth adding to your wishlist. Its focus on ritual tools and an alternate investigative dimension may appeal to fans of investigative horror who prefer atmosphere and systems over run-and-gun scares. 


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