Final Fantasy XIV Mobile Launched on June 19
Since its launch in mainland China, Final Fantasy XIV Mobile—the official mobile adaptation of Square Enix's flagship MMORPG—has experienced both hype and controversy. While the game promises an authentic Eorzea experience on mobile, its first month has been clouded by backlash over monetization, accelerated update pacing, and community division between new and legacy players. Recent financial data has only deepened concern about the game's future.
Developed and published by Shengqu Games, under full authorization from Square Enix, Final Fantasy XIV Mobile attempts to replicate the original MMO's rich storytelling, dungeon progression, job systems, and trading economy—this time optimized for mobile play.
Although the game launched with strong attention and impressive polish, it has since entered a contentious period with both systemic and financial challenges emerging.
One of the most controversial aspects is the restriction placed on trading functions. As of July 11, players are required to top up at least 30 RMB, roughly equivalent to 4 US dollars, in order to access features like the player market, guild (Free Company) chests, and direct trading with other players. Those who haven't reached this spending threshold are locked out of these economic systems and can only engage with PvE content. This move, according to the development team, is intended to combat widespread botting and illegal real-money trading operations that had already begun to affect the game's economy. In a developer livestream on Bilibili, producer Tiger explained that the measure was a necessary step to protect the long-term health of the game world. However, the decision has sparked backlash in the community. Some players understand the intent and believe it's a fair price to pay for a cleaner environment, while others argue that such a fundamental game function should not be paywalled, especially in a title marketed as free-to-play. The result is growing mistrust toward the game's monetization philosophy.
Alongside the trade restrictions, many players have voiced dissatisfaction with the in-game cash shop. Pricing for cosmetic items such as mounts and costumes is seen by many as excessive, and some utility items in the shop have vague or misleading descriptions. Concerns have also been raised about game balance, with a segment of the community warning that the game is showing signs of leaning toward a pay-to-win model—something that goes against the spirit of the original MMO, which built its reputation on fairness, skill-based progression, and a generous reward system for non-paying users. While the development team has acknowledged feedback on pricing and item clarity, no concrete changes have yet been announced.
Despite these concerns, the game continues to expand its content. In mid-July, Final Fantasy XIV Mobile introduced the Zero Bahamut Raid (Savage), a high-level dungeon designed for skilled players seeking challenging combat and elite rewards. The release of this raid has injected new life into the game's endgame scene, with competitive players and guilds racing to complete it and top the early rankings. However, this rapid rollout of high-end content has not been welcomed by everyone. Many casual players and late starters feel overwhelmed by the pace of updates, saying that just as they begin to understand the game's systems, new content arrives that raises the bar and makes them feel left behind. For some, the experience has shifted from fun exploration to weekly grind and anxiety over falling out of sync with the rest of the player base.
This divide reflects a deeper cultural rift forming within the community. On one side are mobile-first players who value convenience, quick progression, and are more open to monetization if it speeds up gameplay. On the other are long-time Final Fantasy XIV veterans, many of whom migrated from the PC version and expect a slower, more methodical pace grounded in effort and skill. These contrasting expectations have led to visible tensions on platforms like TapTap and various fan forums. While not unusual for a multi-platform IP, the conflict between these two audiences could shape how future updates are structured and how the developers communicate with the broader player base.
Adding to the uncertainty is a recently published revenue report that paints a worrying picture of the game's financial performance. According to rankings shared in June 2025, Final Fantasy XIV Mobile placed second-to-last among all Tencent-affiliated mobile games in terms of monthly revenue. This is despite the strong IP backing and considerable marketing at launch. The numbers have led to speculation about the title's long-term viability. Some players are now openly worried that low revenue might cause content cuts, reduced support, or even an early shutdown. Others are concerned that in an effort to boost spending, the game might double down on unpopular monetization tactics, creating a feedback loop that drives even more players away. A widely circulated comment on TapTap sums it up starkly: "We're being asked to spend more, but the game is making less. That's not a healthy future for anyone."
As of now, Final Fantasy XIV Mobile remains exclusive to the Chinese market. Square Enix has not announced any plans for global release. When asked about the possibility during the July 11 livestream, producer Tiger mentioned that the team is still evaluating whether this version will be localized for international audiences and, if so, whether the current monetization model and gameplay systems will be carried over. International fans are watching closely, some hoping for a version that stays truer to the PC game's spirit, while others remain skeptical given the issues already surfacing in the Chinese version.