Hollow Knight Silksong Last Judge Boss Guide
Last Judge is a boss located in Blasted Steps in Hollow Knight: Silksong. This guide covers Last Judge’s location, reward, its attack patterns, and strategies to help you win the fight.
Where to Find Last Judge in Hollow Knight Silksong
Location: Blasted Steps
The Last Judge is the final boss of Act 1 in Hollow Knight: Silksong. You’ll find it east of the Blasted Steps, guarding the path to the Citadel.
Hollow Knight Silksong Last Judge Boss Drops & Rewards
No Drop
How to Beat Last Judge in Hollow Knight Silksong
Upgrade Your Needle First
Before this fight, make sure you grab the Needle Upgrade in Bellhart.
Talk to Pinmaster Plinney after freeing them from Widow.
This sharpened needle increases your damage output, letting you defeat the Judge with fewer strikes.
Avoid Standing Between the Judge and Its Bell
When the Last Judge throws its bell, don’t stand in the line between the boss and the bell. After a short delay, it retracts the bell back, which will deal heavy damage if you’re in the path.
Punish After the Flaming Spin
During its Flaming Spin attack, move in close. Once the spin ends, the Last Judge is briefly stunned, leaving it open to multiple hits.
Dash Away from the Final Explosion
When its health reaches zero, the Last Judge kneels down before executing a self-destruct attack. Dash far away until you’re out of range of the smoke to avoid being killed in the final moments.
Last Judge Attack Patterns
Phase 1
Jump and Slam
Jumps up and slams the bell into the ground, damaging anyone beneath.
Bell and Chain
Throws the bell outward, then retracts it after a delay. Avoid the space between boss and bell.
Chain Spin
Spins the bell by its chain for ~3 seconds, creating a circular AoE zone.
Phase 2 Attacks
Flaming Jump and Slam
Similar to the Phase 1 slam, but now erupts flames across the arena.
Flaming Bell and Chain
Throws the bell, which erupts in fire before being retracted.
Flaming Spin
Spins the bell while releasing arcs of fire that spread outward.
Flame Dash
Dashes across the arena, followed by pillars of fire erupting along its path.
Self-Destruct
The final move upon defeat. Releases a deadly smoke explosion in a wide radius.