Hollow Knight Silksong Last Judge Boss Guide

news McDande Sep 12, 2025

Last Judge is a boss located in Blasted Steps in Hollow Knight: Silksong. This guide covers Last Judge’s location, reward, its attack patterns, and strategies to help you win the fight.

Where to Find Last Judge in Hollow Knight Silksong

Location: Blasted Steps

image.png

The Last Judge is the final boss of Act 1 in Hollow Knight: Silksong. You’ll find it east of the Blasted Steps, guarding the path to the Citadel.

Hollow Knight Silksong Last Judge Boss Drops & Rewards

  • No Drop

How to Beat Last Judge in Hollow Knight Silksong

Upgrade Your Needle First

image.png

Before this fight, make sure you grab the Needle Upgrade in Bellhart.

  • Talk to Pinmaster Plinney after freeing them from Widow.

  • This sharpened needle increases your damage output, letting you defeat the Judge with fewer strikes.

Avoid Standing Between the Judge and Its Bell

When the Last Judge throws its bell, don’t stand in the line between the boss and the bell. After a short delay, it retracts the bell back, which will deal heavy damage if you’re in the path.

Punish After the Flaming Spin

During its Flaming Spin attack, move in close. Once the spin ends, the Last Judge is briefly stunned, leaving it open to multiple hits.

Dash Away from the Final Explosion

When its health reaches zero, the Last Judge kneels down before executing a self-destruct attack. Dash far away until you’re out of range of the smoke to avoid being killed in the final moments.

Last Judge Attack Patterns

Phase 1

  • Jump and Slam

Jumps up and slams the bell into the ground, damaging anyone beneath.

  • Bell and Chain

Throws the bell outward, then retracts it after a delay. Avoid the space between boss and bell.

  • Chain Spin

Spins the bell by its chain for ~3 seconds, creating a circular AoE zone.

Phase 2 Attacks

  • Flaming Jump and Slam

Similar to the Phase 1 slam, but now erupts flames across the arena.

  • Flaming Bell and Chain

Throws the bell, which erupts in fire before being retracted.

  • Flaming Spin

Spins the bell while releasing arcs of fire that spread outward.

  • Flame Dash

Dashes across the arena, followed by pillars of fire erupting along its path.

  • Self-Destruct

The final move upon defeat. Releases a deadly smoke explosion in a wide radius.


0